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You are here: Home > Animation > Books
Listing(s)
Design First for 3D Artists
The most overlooked component in 3D animation is design. This is a cross-platform book that shows how to apply the techniques of pre-visualization through sketching, color, and photo reference to enhance your 3D.
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Introduction to 3D Graphics & Animation Using Maya
Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind
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MacHinima
Matt Kelland, Dave Morris and Dave Lloyd's Machinima: Making Animaled Movies In 3d Virtual Environments provides examples of a new way of making movies based on technology originally developed for computer games. Machinima movies are made on virtual sets
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Maya 3D Animation for Everyone
Maya 3D Animation for Everyone teaches people how to make practical use of animation in business, professional, and academic realms using one of the most popular and powerful 3D animation application. It's not a book for the typical 3D artists wanting to
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